﻿#if UNITY_NETWORK

namespace Manox.Libs.Networking.Unity
{
    /// <summary>
    /// Unity network connection id.
    /// </summary>
    public class UnityNetworkConnectionId : NetworkConnectionId
    {
        /// <summary>Connection Id.</summary>
        public int ConnectionId;


        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="connectionId"></param>
        public UnityNetworkConnectionId(int connectionId)
        {
            this.ConnectionId = connectionId;
        }
    }
}
#endif